Correction: The in-game description of 2000% damage is incorrect. The fire beam pierces through enemies with a maximum reach of 21m.challenge will unlock Artificer as a playable survivor.īurn all enemies in front of you for 1700% damage. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and be especially aware of their surroundings.Ĭompleting the Pause. Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. and so she vanished, her place forever vacantĪrtificer is a playable character in Risk of Rain 2. and so she left, in love with a new passion: to explore. The achievement you do for unlocking is called orbital bombardment for a reason.The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.Įscaped . And ion surge makes Artificer insanely fun for me. I am a much more mobility focused player. It makes me virtualy unkillable, nano bomb and ice wall's aoe are enough to keep me going and killing ♥♥♥♥ throughout the run. Ion Surge is so much better than flamethrower for me. Speak for yourself, literally just got Artificers alt skin with Ion Surge, while visions of heresy played a big part in that run, i had gotten to the portal 3 times before that but i got one shot by something as i was entering/approaching it. It's that bad, that damage loss is huge, not just "a bit of damage", it's literally the damage you deal when your cooldown on the other skills is still recharging.Īlso replacing a 1700% of base damage is a pretty hard blow on the character, i'd say that replacing ice wall with it makes more sense, as ice wall still can be replaced by ice spear. Originally posted by raffa2:I can say with confidence that anyone in this thread using Ion surge, hasn't been able to even obliterate themselves while equipping that skill. This is exactly the kind of thing that alternate skills are for- They're not meant to be the be all end all 'this is the best skill you can get' They're alternatives. To each their own Your style is for you and apparently Ion Burst disagrees with it.But for some of us, Ion burst is a breath of fresh air that gives the least mobile character a good shot of mobility. Add to this the ability to blast myself high into the air and my options for movement and survivability become way better, and over the course of the run i'm able to take better routes through the stage and dont waste so much time trying to get around a hill or mountain that i can now just jump over.Īs I said. To me though, that loss of 1700% damage that you seem so worried about is immediately remedied by one or two backup mags which are strangely common for how powerful they are Nano bomb is amazing and its relatively easy to group enemies up to land one right in the middle of them using ice wall and some clever footwork. This often left my flamethrower off CD for large stretches of time in the mid game, and it only really got used in the early game or really late game when i knew nothing could kill me anyway. But, What I consider to be a 'safe time to use it' is when I know for sure I will not die if I do it. I'm well aware of my surroundings.and I do know when to use it. It's damage never seemed worth the risk of instant-deathAnd this is where i say, just be aware of your surroundings and know when to use it, i've seen a lot of people complaining about the flamethrower, but so far my impression is that people don't know how, where and when to use it, or disengage from it aswell. Originally posted by Shurenai:As an artificer player on monsoon myself, I rarely ever use the flamethrower.
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